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Divinity original sin 2 more action points
Divinity original sin 2 more action points










divinity original sin 2 more action points

Say I'm the original caster of Soul Mate: I now cast a healing spell on myself, the undead character takes half that healing as damage (Soul Mate), I receive more healing because I damaged the undead character (Life Leech), they receive more damage because I was healed again, and on and on it goes. The caster of Soul Mate must have a passive ability called Life Leech, which will heal them every time they deal damage.

divinity original sin 2 more action points

But that's OK, because you've already had the undead character cast Living on the Edge, which will prevent them from dying for two turns, no matter how much damage they take. This spell will cause the undead character to receive half of any healing the caster receives, which will actually damage them. You have one party member cast Soul Mate on an undead party member. How it works relies on several complimentary spells, as well as a quirk particular to undead characters: they take damage from healing spells. You can see the trick in action in the video above. Original Sin 2 now has its own trick, courtesy of Ashandis on Reddit (and others), except this one appears to deal unlimited damage to a single enemy. In the first game, for instance, players leveled up telekinesis, made absurdly heavy objects by stacking containers, and then dropped them on enemies for unreasonable amounts of damage. Whether by design or by accident, the glut of spell and physics interactions sometimes lets you get away with ridiculously OP moves. Original story: One of the magical things about Divinity: Original Sin and now its sequel, Original Sin 2, is how complex and liberal their combat systems are. "And if this does not cost AP/skills and/or is not blocked by cooldown/consuming a scroll/. "If this would tick in realtime, it would be a bug," wrote Walgrave. Examples of techniques that would be patched out include anything that "breaks the fun" or is actually a bug. For now, rather than 'fix' the combo, Walgrave says they "applaud" it. Though, based on the video, which shows a troll losing 6048 HP like it's nothing, it's obviously quite a loop, technically 'never-ending' or not, and I've asked for further clarification. That's true: you can't do anything while the loop runs its course. If I understand this trick, it's still within the purposeful synergies of our skills and usually these are accounted for." "It's not like you're damaging anything for free without spending action points. "It appears that it is not a never-ending loop and you're not doing anything else while you're doing it," wrote Walgrave. Update: Divinity: Original Sin 2 producer David Walgrave tells me that Larian doesn't plan to patch out this technique because it's "part of the system."












Divinity original sin 2 more action points